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Thunderkick

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  1. Like
    Thunderkick got a reaction from MacdoniS in Ask Thunderkick   
    Do you know how casino games work? No. Would you like to know? Then this is the thread for you.
     
    We at Thunderkick have a proposal to you all. If you post a question about Thunderkick, our games or the casino industry in general, we will attempt to answer it.
     
    We will, for starters, answer one question at the end of every month (roughly).
     
    That is it. You game?
     
    UPDATE: We removed the provisions in an act of good faith. We would still like to see screenshots of big wins from our games accompanying the question but it is no longer required.
  2. Like
    Thunderkick got a reaction from LilianInThaHouse in Ask Thunderkick   
    Do you know how casino games work? No. Would you like to know? Then this is the thread for you.
     
    We at Thunderkick have a proposal to you all. If you post a question about Thunderkick, our games or the casino industry in general, we will attempt to answer it.
     
    We will, for starters, answer one question at the end of every month (roughly).
     
    That is it. You game?
     
    UPDATE: We removed the provisions in an act of good faith. We would still like to see screenshots of big wins from our games accompanying the question but it is no longer required.
  3. Like
    Thunderkick got a reaction from Raptordinos in Name your favourite 3D slot   
    Are we talking 3D slots as in pre-rendered 3D (like in some BetSoft games), 3D as in real-time 3D (normal PC and console games) or TRUE 3D which requires with 3D glasses etc?
     
    If the second category count (real-time 3D) then ALL Thunderkick games are up for contention here right? Even Barber Shop is rendered in real time 3D (projected into 2D). Birds On A Wire, Fruit Warp and Turning Totems are perhaps more obviously rendered with this technique.
     
    Any takers?
  4. Like
    Thunderkick got a reaction from ValDes in Thunderkick Games   
    "My name is Legion, for we are many..." 
  5. Like
    Thunderkick got a reaction from ValDes in Thunderkick Games   
    For Thunderkick games, only we (the software provider) has the ability to alter the math (and thus the RTP). Doing so would be considered an incident and as such must be reported and approved by the licensing body. Any change in RTP value (let's say from 96% to 95%) must also be reflected in an update of the rules accompanying that game.
  6. Like
    Thunderkick got a reaction from ValDes in Thunderkick Games   
    The (Theorethical)RTP is fixed as of the moment the game has been through the certification process.
     
    Once the game is exposed to players, no manipulation of the RTP is allowed without the approval of the relevant licensing body (MGA, Aldernay, AAMS, UKGC etc). So in practice it is impossible for us to change the RTP of a released game without risking the licence. Only in the case of a bug in the math will we take the steps necessary to fix and re-certify an already released game.
     
    Some casinos have in their EULA a protection clause that caps wins to a certain monetary value. That is purely done to protect the casino from going broke from one lucky high roller. Such caps may have an adverse affect on the actual RTP but only in the very slightest as such wins are incredibly rare and generally only affects the extreme high rollers (those bettings 200$ or more per spin).
     
     
    Hopefully this answers your question.
  7. Like
    Thunderkick got a reaction from cocopop3011 in Ask Thunderkick   
    Do you know how casino games work? No. Would you like to know? Then this is the thread for you.
     
    We at Thunderkick have a proposal to you all. If you post a question about Thunderkick, our games or the casino industry in general, we will attempt to answer it.
     
    We will, for starters, answer one question at the end of every month (roughly).
     
    That is it. You game?
     
    UPDATE: We removed the provisions in an act of good faith. We would still like to see screenshots of big wins from our games accompanying the question but it is no longer required.
  8. Like
    Thunderkick got a reaction from ValDes in Ask Thunderkick   
    Do you know how casino games work? No. Would you like to know? Then this is the thread for you.
     
    We at Thunderkick have a proposal to you all. If you post a question about Thunderkick, our games or the casino industry in general, we will attempt to answer it.
     
    We will, for starters, answer one question at the end of every month (roughly).
     
    That is it. You game?
     
    UPDATE: We removed the provisions in an act of good faith. We would still like to see screenshots of big wins from our games accompanying the question but it is no longer required.
  9. Like
    Thunderkick got a reaction from Afi4wins in Thunderkick Games   
    For Thunderkick games, only we (the software provider) has the ability to alter the math (and thus the RTP). Doing so would be considered an incident and as such must be reported and approved by the licensing body. Any change in RTP value (let's say from 96% to 95%) must also be reflected in an update of the rules accompanying that game.
  10. Like
    Thunderkick got a reaction from Afi4wins in Thunderkick Games   
    The (Theorethical)RTP is fixed as of the moment the game has been through the certification process.
     
    Once the game is exposed to players, no manipulation of the RTP is allowed without the approval of the relevant licensing body (MGA, Aldernay, AAMS, UKGC etc). So in practice it is impossible for us to change the RTP of a released game without risking the licence. Only in the case of a bug in the math will we take the steps necessary to fix and re-certify an already released game.
     
    Some casinos have in their EULA a protection clause that caps wins to a certain monetary value. That is purely done to protect the casino from going broke from one lucky high roller. Such caps may have an adverse affect on the actual RTP but only in the very slightest as such wins are incredibly rare and generally only affects the extreme high rollers (those bettings 200$ or more per spin).
     
     
    Hopefully this answers your question.
  11. Like
    Thunderkick got a reaction from LilianInThaHouse in Thunderkick Games   
    Thunderkick just went MOBILE!
     
    Esqueleto Explosivo has been successfully ported to a mobile format. Let the fiesta spread across the world!
     
    More games will follow shortly.
     
    As a bonus in these happy days, Thunderkick will answer one question (within reason) from the player base regarding slot construction.
  12. Like
    Thunderkick got a reaction from LilianInThaHouse in Thunderkick Games   
    You can always ask. If it is a question that is of a "zipped lips" nature we will tell you why that is. We will only answer a question that involves us directly or the casino industry in general. Legal stuff you know.
  13. Like
    Thunderkick got a reaction from Awena in Thunderkick Games   
    Thunderkick just went MOBILE!
     
    Esqueleto Explosivo has been successfully ported to a mobile format. Let the fiesta spread across the world!
     
    More games will follow shortly.
     
    As a bonus in these happy days, Thunderkick will answer one question (within reason) from the player base regarding slot construction.
  14. Like
    Thunderkick got a reaction from Luciana in Gonzo from Gonzo's quest was a real sailor turned explorer in 1511!!   
    It is indeed based on Gonzo Pizarro. Some of Thunderkick's staff had a previous engagement with NetEnt and know this first hand. This is no secret. (Stockholm is a small place sometimes.)
  15. Like
    Thunderkick reacted to BETATCasino in Edited: NetEnt software suspicions   
    This, quite simply, is not the case as any sufficiently experienced player can attest to . We have zero control over the return of the games and any sort of 'switches' which allow (or prevent) a player from winning.
    Noone likes a bad run of luck, but I'm afraid that's simply all it is.
  16. Like
    Thunderkick got a reaction from Afi4wins in Thunderkick Games   
    Some regulated market have imposed maximum bets per spin and maximum bets placed over time. They also have mandatory breaks (once per hour of play). Most responsible casinos also adhere to the G3 group which stipulates additional, albeit voluntarily implemented rules and regulations. But what is clear is that there are super rich players out there who can afford massive bets and they want to play online. So having super high bets (like $200 per spin or more) is necessary to attract those players.
     
    In the end, it must be up to the player to decide whether he or she can afford to lose money by gambling (and you will all lose in the end, that is the truth). Too much regulations will only push the market underground making it less safe.
  17. Like
    Thunderkick got a reaction from Afi4wins in Thunderkick Games   
    And we appreciate you for that just as much as we do the super-high rollers
  18. Like
    Thunderkick got a reaction from Awena in Thunderkick Games   
    Personally, when testing the game Flux, I (the Thunderkick employee answering this question) had a single bonus game spin paying 600x bet. It is not a 1000x bet but that was on a SINGLE spin in the bonus game (the right-most one). I also have had bonus game good runs in Börk, Sunny Scoops and Fruit Warp. The day before Arcader went live, I had a bonus game at X3 which payed me ~400x bet (I haven't hit the X9 yet).
     
    Ok, enough with the personal anecdotes. In our big automated payout tests that we run in order to make sure we have the logic down to a teeth, most of the games have showed wins well above x1000 bet with some of them far, far above that. Does that mean that you, luckyloser, will ever see such a win? Probably not, unless you play a lot. That is just how it has to be. Otherwise, those few ultra wins would take too much of the payout and leave too little for the rest, causing all but a few to complain of a non-paying game. You just can't have the cookie and eat it too.
     
    PS. In-house record for Fruit Warp is 2701 x bet. And that is still far from what we have measured in our big automated tests.
  19. Like
    Thunderkick got a reaction from Afi4wins in Thunderkick Games   
    Personally, when testing the game Flux, I (the Thunderkick employee answering this question) had a single bonus game spin paying 600x bet. It is not a 1000x bet but that was on a SINGLE spin in the bonus game (the right-most one). I also have had bonus game good runs in Börk, Sunny Scoops and Fruit Warp. The day before Arcader went live, I had a bonus game at X3 which payed me ~400x bet (I haven't hit the X9 yet).
     
    Ok, enough with the personal anecdotes. In our big automated payout tests that we run in order to make sure we have the logic down to a teeth, most of the games have showed wins well above x1000 bet with some of them far, far above that. Does that mean that you, luckyloser, will ever see such a win? Probably not, unless you play a lot. That is just how it has to be. Otherwise, those few ultra wins would take too much of the payout and leave too little for the rest, causing all but a few to complain of a non-paying game. You just can't have the cookie and eat it too.
     
    PS. In-house record for Fruit Warp is 2701 x bet. And that is still far from what we have measured in our big automated tests.
  20. Like
    Thunderkick got a reaction from ValDes in Thunderkick Games   
    Sunny Scoops can have a few dead spins for sure since it is a volatile game. Fruit Warp is not volatile in the base game but most of the payout is in the fruit modes so if you don't get those the game will probably take your money (unless you are in the zone, right Afi ). That is just the nature of games with such a payout profile.
     
    Whether or not you need a massive 2000x bet or just x100 to recover really depends on your amount of luck. Most times, a few big wins or mega wins will be enough to put you ahead for the day (or month). But if you bet hard on a game with the intention of winning a life changing amount, you will mostly likely come out of most video slots feeling disappointed.
     
    Now for some statistical considerations:
    If you have a game with a hit frequency of 1:3 there is a 1:9 chance of winning twice in a row but 4:9 in loosing twice in a row. So clearly, the dead spins will be much more frequent than the winning streaks. But those dead spins pay for the less frequent higher winnings.
     
    And what about bonus games? If you want to have a bonus game happen 1:XXX spins, how much payout can you put into it? Put to much, and the base game will suffer, causing many players to not win enough to experience the full game, and probably they will leave the game unsatisfied. Put to little, and those who do win the bonus game(s) will not win enough to feel satisfied. Have a too infrequent bonus game and people will complain about not winning the bonus game(s) often enough.
     
    At Thunderkick, we try to build slots with different profiles to attract different kinds of players. Some games have (generally speaking) big payoffs in the bonus games. Some have less of that and put more into the base game. Some keep the features to a minimum and focus on the base game. Some try to balance multiple features (such as Flux and Arcader) while keeping that chance of a massive payout (as with Arcader's X3 and X9 bonus game modes).
     
    The balancing of payout, features and hit frequency is very hard and even with years of experience we still learn new things every time we make a slot.
     
    Cheers!
     
    /Thunderkick
  21. Like
    Thunderkick got a reaction from Afi4wins in Thunderkick Games   
    Sunny Scoops can have a few dead spins for sure since it is a volatile game. Fruit Warp is not volatile in the base game but most of the payout is in the fruit modes so if you don't get those the game will probably take your money (unless you are in the zone, right Afi ). That is just the nature of games with such a payout profile.
     
    Whether or not you need a massive 2000x bet or just x100 to recover really depends on your amount of luck. Most times, a few big wins or mega wins will be enough to put you ahead for the day (or month). But if you bet hard on a game with the intention of winning a life changing amount, you will mostly likely come out of most video slots feeling disappointed.
     
    Now for some statistical considerations:
    If you have a game with a hit frequency of 1:3 there is a 1:9 chance of winning twice in a row but 4:9 in loosing twice in a row. So clearly, the dead spins will be much more frequent than the winning streaks. But those dead spins pay for the less frequent higher winnings.
     
    And what about bonus games? If you want to have a bonus game happen 1:XXX spins, how much payout can you put into it? Put to much, and the base game will suffer, causing many players to not win enough to experience the full game, and probably they will leave the game unsatisfied. Put to little, and those who do win the bonus game(s) will not win enough to feel satisfied. Have a too infrequent bonus game and people will complain about not winning the bonus game(s) often enough.
     
    At Thunderkick, we try to build slots with different profiles to attract different kinds of players. Some games have (generally speaking) big payoffs in the bonus games. Some have less of that and put more into the base game. Some keep the features to a minimum and focus on the base game. Some try to balance multiple features (such as Flux and Arcader) while keeping that chance of a massive payout (as with Arcader's X3 and X9 bonus game modes).
     
    The balancing of payout, features and hit frequency is very hard and even with years of experience we still learn new things every time we make a slot.
     
    Cheers!
     
    /Thunderkick
  22. Like
    Thunderkick got a reaction from Afi4wins in 3D video slots.   
    There are some slots out there that uses Full 3D (see below). On land based it is even more of them. Hasn't been a hit so far though in the industry.
     
    Pre-renderered 3D: 2D movies pre-rendered using 3D rendering techniques. Commonly used throughout online gambling (like in BetSoft's games).
     
    Real-time 3D: Having a 3D engine render the game in real time (like in Thunderkick's games). Used mostly in the video game industry (like XBox or PS3/4).
     
    Full 3D: Either Fake 3D or Real-time 3D that is projected using techniques that makes them appear to be in the physical world. Used in 3D cinema, like in "The Hobbit". Commonly requires the player to wear glasses or to be seated inside a limited angle range.
  23. Like
    Thunderkick got a reaction from cocopop3011 in 3D video slots.   
    There are some slots out there that uses Full 3D (see below). On land based it is even more of them. Hasn't been a hit so far though in the industry.
     
    Pre-renderered 3D: 2D movies pre-rendered using 3D rendering techniques. Commonly used throughout online gambling (like in BetSoft's games).
     
    Real-time 3D: Having a 3D engine render the game in real time (like in Thunderkick's games). Used mostly in the video game industry (like XBox or PS3/4).
     
    Full 3D: Either Fake 3D or Real-time 3D that is projected using techniques that makes them appear to be in the physical world. Used in 3D cinema, like in "The Hobbit". Commonly requires the player to wear glasses or to be seated inside a limited angle range.
  24. Like
    Thunderkick got a reaction from Th3 Runn3R in 3D video slots.   
    There are some slots out there that uses Full 3D (see below). On land based it is even more of them. Hasn't been a hit so far though in the industry.
     
    Pre-renderered 3D: 2D movies pre-rendered using 3D rendering techniques. Commonly used throughout online gambling (like in BetSoft's games).
     
    Real-time 3D: Having a 3D engine render the game in real time (like in Thunderkick's games). Used mostly in the video game industry (like XBox or PS3/4).
     
    Full 3D: Either Fake 3D or Real-time 3D that is projected using techniques that makes them appear to be in the physical world. Used in 3D cinema, like in "The Hobbit". Commonly requires the player to wear glasses or to be seated inside a limited angle range.
  25. Like
    Thunderkick got a reaction from ValDes in 3D video slots.   
    There are some slots out there that uses Full 3D (see below). On land based it is even more of them. Hasn't been a hit so far though in the industry.
     
    Pre-renderered 3D: 2D movies pre-rendered using 3D rendering techniques. Commonly used throughout online gambling (like in BetSoft's games).
     
    Real-time 3D: Having a 3D engine render the game in real time (like in Thunderkick's games). Used mostly in the video game industry (like XBox or PS3/4).
     
    Full 3D: Either Fake 3D or Real-time 3D that is projected using techniques that makes them appear to be in the physical world. Used in 3D cinema, like in "The Hobbit". Commonly requires the player to wear glasses or to be seated inside a limited angle range.
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