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I was just thinking, sometimes our gambling budget has run dry for the month and there's only so much fun to be had spinning slots with fun money, unless its a new game I'm just getting to grips with.

 

I wonder if anybody would be interested in participating in some small tournaments here at AG? A different game could be used each day or week with a set number of spins or budget. Points could be awarded for 1st - 10th place, for example, and at the end of the month perhaps a small prize could be awarded for the top 3 players. Maybe a bonus with one of your accredited casinos or some small Skrill credits?

I'm sure it would bring people back to the site more frequently and with a bit of tactical encouragement, convince more members to rate and review the game used each day ;)

The only problem I imagine would be the technical aspects of creating the software?

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Ah-hah! Super idea Raverbabe!

 

That'll be a super-duper everyday tournament that no member would want to miss

especially when bored or when the funds in the ewallet had all gone amissed!

Just head on to Askgamblers and play the daily free no-deposit tournament

There's 'MONEY FOR NOTHING and CHICKS FOR FREE' for all guys and women!

 

Ooh-boooy...can this all be a dream???  :huh:  :D

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I was just thinking, sometimes our gambling budget has run dry for the month and there's only so much fun to be had spinning slots with fun money, unless its a new game I'm just getting to grips with.

 

I wonder if anybody would be interested in participating in some small tournaments here at AG? A different game could be used each day or week with a set number of spins or budget. Points could be awarded for 1st - 10th place, for example, and at the end of the month perhaps a small prize could be awarded for the top 3 players. Maybe a bonus with one of your accredited casinos or some small Skrill credits?

 

I'm sure it would bring people back to the site more frequently and with a bit of tactical encouragement, convince more members to rate and review the game used each day ;)

 

The only problem I imagine would be the technical aspects of creating the software?

 

I've thought about this many a times! And indeed we've spoke about such AG Tournaments in the forum before I just don't see how we could implement it. We don't have the software so as Afi mentioned the ideal situation would be to take advantage of our free slots.

 

The only way I could see this working would mean each of you would need to video your sessions when playing which I find highly unlikely that everyone would do.

 

Raverbabe if you could come up with a solution I'd be happy to work on it with you to see what we could come up with.

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Raverbabe i salut your idea, i will give it some thought as onto how we can get this thing working.

 

I was thinking the other day, why don't Askgamblers have their own online casino LOL. That would be cool.

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Raverbabe i salut your idea, i will give it some thought as onto how we can get this thing working.

 

I was thinking the other day, why don't Askgamblers have their own online casino LOL. That would be cool.

 

Hahaha! Very cool indeed! Who knows what the future holds  ;)

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How do Videoslots make their battle of slots work? Does AG have any links with them? I guess they probably wouldn't want to share the back end considering it's one of the things that makes VS unique.. I know some of the free games are provided in some way by Royal Panda, I wonder if they might be able to help? 

Okay I'll be honest I really don't know how much effort is involved in making something like this work, but I know someone who might ... I'll find out what he reckons and report back. Fingers crossed !!

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Okay, here's what my amazing boyfriend has to say on the matter!...

 

"...I'm not sure if all games work the same way but a lot of Microgaming slots used to send the results of each spin back to the client in a HTTP packet which the game reads and uses to display the result accordingly. It should be possible to catch these and use the data to update a running total elsewhere on the page. I'd have to take a look at the format of the data and write some code to make it work, wouldn't be hugely difficult if every game formats it's results in the same way. I could start having a look at it at the weekend and then we'll need a few people to participate in a trial run..."

 

If I could twist his arm into writing the code(I have a few ideas on that one don't worry!) and putting an example up on his server do you think it would be possible to integrate it with AskGamblers after some testing? He's a web developer by trade and is always saying he wants to get into creating slots, so this would be a nice project for him I think!

 

Anybody who would be interested in being part of the testing please add a post here and I'll PM everybody once I have something to show you all. I'm excited !!

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Okay, here's what my amazing boyfriend has to say on the matter!...

 

"...I'm not sure if all games work the same way but a lot of Microgaming slots used to send the results of each spin back to the client in a HTTP packet which the game reads and uses to display the result accordingly. It should be possible to catch these and use the data to update a running total elsewhere on the page. I'd have to take a look at the format of the data and write some code to make it work, wouldn't be hugely difficult if every game formats it's results in the same way. I could start having a look at it at the weekend and then we'll need a few people to participate in a trial run..."

 

If I could twist his arm into writing the code(I have a few ideas on that one don't worry!) and putting an example up on his server do you think it would be possible to integrate it with AskGamblers after some testing? He's a web developer by trade and is always saying he wants to get into creating slots, so this would be a nice project for him I think!

 

Anybody who would be interested in being part of the testing please add a post here and I'll PM everybody once I have something to show you all. I'm excited !!

I'm in.

 

Hosting is not the problem, bbut how do get access to the gaming portal? Dont you need to pay to host the game itself? Unless Askgamblers can provide that?

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I was chatting some more about this late last night and as I understand it we have the free games here on the site already and each time they are played the results of each spin have to be sent to the game and processed in order to display the result. It should be possible to use that information to keep track of each players score outside the game itself.

 

My boyfriend seems confident it can be done and he's usually right about these things, but until he actually demonstrates it to me I think I should probably remain skeptical. It would be great if he's right though!

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  • 2 weeks later...

The idea is brilliant, however the implementation of such a huge project like Video Slots' Battle of Slots is impossible without getting involved with the relevant gaming software company. Not even discussing the cost... 

 

Anyways, I would gladly test your boyfriend's project. :good:

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Hi ValDes! 

Thanks for joining this discussion, Amy figured I could be of more use answering you at this stage, my idea s to intercept the traffic between the game and the server and use that data to calculate our own score table. There shouldn't be any need to involve the game providers in theory but I won't promise that until I have working code.

 

Looking at an IGT game just now, when you press the spin button a HTTP request is sent which returns a block of XML data that looks like this:

 

<GameLogicResponse>
<OutcomeDetail>
<TransactionId>R1440-14666559062521</TransactionId>
<Stage>BaseGame</Stage>
<NextStage>BaseGame</NextStage>
<Balance>2600.00</Balance>
<GameStatus>Start</GameStatus>
<Settled>60</Settled>
<Pending>0</Pending>
<Payout>70</Payout>
</OutcomeDetail>
<PopulationOutcome name="BaseGame.Reels" stage="BaseGame">
<Entry name="Reel0" stripIndex="18">
<Cell name="L0C0R0" stripIndex="18">s07</Cell>
</Entry>
<Entry name="Reel1" stripIndex="9">
<Cell name="L0C0R1" stripIndex="9">s03</Cell>
</Entry>
</PopulationOutcome>
<WagerOutcome amount="60" name="BaseGame.Scatter" payout="0" pending="0" settled="0" stage="BaseGame" type="Pattern">
<Wager amount="60" name="Scatter" payout="0" pending="0" settled="0"/>
</WagerOutcome>
<WagerOutcome amount="60" name="BaseGame.Lines" payout="0" pending="60" settled="0" stage="BaseGame" type="Pattern">
<Wager amount="1" name="Line 1" payout="0" pending="1" settled="0"/>
<Wager amount="1" name="Line 2" payout="0" pending="1" settled="0"/>
<Wager amount="1" name="Line 3" payout="0" pending="1" settled="0"/>
</WagerOutcome>
<PrizeOutcome multiplier="1" name="BaseGame.Scatter" pay="0" stage="" totalPay="0" type="Pattern"/>
<PrizeOutcome multiplier="1" name="BaseGame.JackpotPayline" pay="0" stage="" totalPay="0" type="Pattern"/>
<PrizeOutcome multiplier="1" name="BaseGame.Lines" pay="70" stage="" totalPay="70" type="Pattern">
 <TransactionId>R0140-14666565196710</TransactionId>
<ActionInput>
<Action>play</Action>
</ActionInput>
<PatternSliderInput>
<BetPerPattern>1</BetPerPattern>
<PatternsBet>60</PatternsBet>
</PatternSliderInput>
<Balances totalBalance="2600.00">
<Balance name="FREE">2600.00</Balance>
</Balances>
</GameLogicResponse>

 

I've removed a lot of duplication as the data repeats for every payline and eventuality but hopefully the plaintext makes it clear this represents all of the information that the game needs to update the screen and the players balance after each spin has been accepted by the server. A block of data like this is sent every time you hit the spin button and in the simplest instance we could simply use the "Balance" part at the end to keep track of how each player is doing. Because we catch the data before it is sent to the players web browser there shouldn't be any way the data can be manipulated for any nefarious purposes...

 

Basically it's easier than you might of imagined and we could also use the data to offer prizes for hitting the most bonus rounds or specific combinations of symbols, anything like that... we can count the number of spins each player has had no problem but we won't be able to limit the betsize as they do in "Battle of Slots" - I think that's okay though, some players might want to dump their whole balance on one spin and pray for a bonus round whilst others will do the minimum bet for 100 spins. Videoslots clearly wanted to remove such mega variance from their tourneys and maybe we'll discover there was a very good reason for that, I guess we'll find out during the testing phase!

 

Anyway I promised Amy (Raverbabe) that I would attempt to do this for her and I guess I had better get on with it very soon, so I'll keep you updated !

 

Chris

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Hi ValDes! 

Thanks for joining this discussion, Amy figured I could be of more use answering you at this stage, my idea s to intercept the traffic between the game and the server and use that data to calculate our own score table. There shouldn't be any need to involve the game providers in theory but I won't promise that until I have working code.

 

Looking at an IGT game just now, when you press the spin button a HTTP request is sent which returns a block of XML data that looks like this:

 

R1440-14666559062521
BaseGame
BaseGame
2600.00
Start
60
0
70
s07
s03
 R0140-14666565196710
play
1
60
2600.00

 

I've removed a lot of duplication as the data repeats for every payline and eventuality but hopefully the plaintext makes it clear this represents all of the information that the game needs to update the screen and the players balance after each spin has been accepted by the server. A block of data like this is sent every time you hit the spin button and in the simplest instance we could simply use the "Balance" part at the end to keep track of how each player is doing. Because we catch the data before it is sent to the players web browser there shouldn't be any way the data can be manipulated for any nefarious purposes...

 

Basically it's easier than you might of imagined and we could also use the data to offer prizes for hitting the most bonus rounds or specific combinations of symbols, anything like that... we can count the number of spins each player has had no problem but we won't be able to limit the betsize as they do in "Battle of Slots" - I think that's okay though, some players might want to dump their whole balance on one spin and pray for a bonus round whilst others will do the minimum bet for 100 spins. Videoslots clearly wanted to remove such mega variance from their tourneys and maybe we'll discover there was a very good reason for that, I guess we'll find out during the testing phase!

 

Anyway I promised Amy (Raverbabe) that I would attempt to do this for her and I guess I had better get on with it very soon, so I'll keep you updated !

 

Chris

 

Yes come on Chris - Chop Chop - You should never leave a woman waiting you know!  :p

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Hi ValDes! 

Thanks for joining this discussion, Amy figured I could be of more use answering you at this stage, my idea s to intercept the traffic between the game and the server and use that data to calculate our own score table. There shouldn't be any need to involve the game providers in theory but I won't promise that until I have working code.

 

Looking at an IGT game just now, when you press the spin button a HTTP request is sent which returns a block of XML data that looks like this:

 

R1440-14666559062521
BaseGame
BaseGame
2600.00
Start
60
0
70
s07
s03
 R0140-14666565196710
play
1
60
2600.00

 

I've removed a lot of duplication as the data repeats for every payline and eventuality but hopefully the plaintext makes it clear this represents all of the information that the game needs to update the screen and the players balance after each spin has been accepted by the server. A block of data like this is sent every time you hit the spin button and in the simplest instance we could simply use the "Balance" part at the end to keep track of how each player is doing. Because we catch the data before it is sent to the players web browser there shouldn't be any way the data can be manipulated for any nefarious purposes...

 

Basically it's easier than you might of imagined and we could also use the data to offer prizes for hitting the most bonus rounds or specific combinations of symbols, anything like that... we can count the number of spins each player has had no problem but we won't be able to limit the betsize as they do in "Battle of Slots" - I think that's okay though, some players might want to dump their whole balance on one spin and pray for a bonus round whilst others will do the minimum bet for 100 spins. Videoslots clearly wanted to remove such mega variance from their tourneys and maybe we'll discover there was a very good reason for that, I guess we'll find out during the testing phase!

 

Anyway I promised Amy (Raverbabe) that I would attempt to do this for her and I guess I had better get on with it very soon, so I'll keep you updated !

 

Chris

Hi there Chris, 

And thanks for jumping in. Wow, your Amy should be rather convincing person if she could make you do such things while you are taking rest after the long tiresome day. :)

Seriously, I promise to discuss with our devs as soon as you have something ready to show them. :good:

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Ha, I think we had both been drinking pretty heavily that day as I have no memory of this update to the thread whatsoever !! I feel as if I should sneak away in shame right now but that's kind of hard to do when writing on a forum isn't it.. especially when you want to post a response :) Not even sure I'm making sense now ... lol

 

I've seen an example of this working though now so I'm completely confident we will be able to do it, all I have to do is keep on pestering my man and we'll be having our own private slot tournaments in no time ! Oh and yes ValDes I can be a pretty convincing Lady when I want to be ... as can we all infact, god was kind to bless us with such powers over the weaker ***** ;) 

 

Anybody have any requests for the first game to be used? I'm thinking Dead or Alive personally but I'm not sure it's really the best game for a tournament so I might suggest Thunderstruck instead perhaps, assuming that MG games can be interpreted in the same way.

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Been drinking heavily again Amy?  :huh:

 

I don't see any double post...even after my other eye is closed... maybe you're seeing a ghost?  :D

(Hope you don't mind my calling you Amy from now on!  ;))

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