Hey, really appreciate you being honest about it, and thanks for the welcome
I get what you're saying. A lot of our recent titles have leaned toward a more medium to high volatility profile but are more balanced, and that can definitely feel “safer” compared to other studios where max wins feel more within reach. Part of that shift has been market-driven (different jurisdictions, broader player bases, compliance, etc.), but that doesn’t mean we don’t hear players who miss the punchier stuff.
We’re actively discussing volatility profiles internally, especially around max win potential and how we can introduce more “big moment” mechanics without losing the core entertainment value. It’s a tricky balance, but feedback like this genuinely helps steer future design decisions.
So yeah, challenge accepted! Keep an eye out for our upcoming release, Gates of Colossus, on the 20th of May! Hopefully we’ll win you back with the next few releases