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Posted

Levelling up and unlocking achievements can make game design feel much more interactive! ๐Ÿ˜‚๐Ÿ†

The recently releasedย Dollar Vaultย has an interesting visual theme, and it got me thinking about progression features in modern games.

What would you add to a game like this โ€” collectible badges, visual milestones or customisable themes? ๐Ÿ‘€๐ŸŽฎ

Posted

Haven't played the game...

  • 3 weeks later...
Posted

i like progression systems as long as they reward playing rather than simply wagering more money. permanent visual unlocks badges or challanges would be more interesting to me than another reward system based on bet size it would give people something to work towards without changing the actual slot math.

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