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makspr

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  1. I’ve been checking out different crash games lately and noticed how similar most of them feel — graph, rocket, multiplier, cash out. Recently I tried a EOrunner-style format where the crash mechanic is built around a character running instead of a graph. It feels more like an actual game to me, even though the basic risk mechanic is still familiar. Has anyone else tried this type of format? Do visuals matter to you in crash games, or mostly RTP and the multiplier?
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