I'm Andrew Tepper ("Teppy"), and I've spent the last 3 years developing a new kind of real-money gambling game. Dragon's Tale is a 3D virtual world ("MMORPG"), where every physical object is a unique gambling game, about 60 different types so far. I've intentionally avoided traditional gambling games like slot machines, blackjack, roulette, etc. - instead you'll find things like Cow Tipping, Fishing and Monkey Mazes.
Because it's based on massively multiplayer technology, Dragon's Tale is an intensely social game. When you have a big jackpot, you're honored with a fireworks display in town - players often celebrate with a round of drinks or a cigar. Drinks are gambling games too - bartenders will often sneak a handful of chips into the bottom of a glass. And friends will appreciate it when you smoke, because they can get small jackpots from the secondhand smoke. About half the games are luck-based and half are skill-based. (On several games, the luck/skill status is a matter of debate.)
There's far more to Dragon's Tale than I can explain in a single post. We have a level system based on completing gambling quests; a Tournament system which can essentially turn luck games into skill games; a player-run system of governance; a student/mentor system that rewards those that teach newcomers how to play.
We're about to go to Beta, and I'd love to show everyone around. I play the character "Di" in-game - message me if you're online ("/message Di Hello!") and I'll give you a tour or introduce you to a mentor.
I'm not sure what the policy is on including links, but if you google "Dragon's Tale" you should be able to find it.
Glad to answer any questions here.